

The damage output of your Snipers/Mortar Teams will increase so fucking much once you learn how to use this, since they'll be able to single out important enemies instead of wasting their time constantly switching around opponents Tapping an enemy will cause all your units to prioritize that enemy Also a very important part of the game that isn't specified anywhere (except for the loading game hints) Only one type of armor exists, but multiple damage types interact with armor very differently. NOTE THAT THIS IS ONLY ONE PART OF THE INTERACTION. Basically the same as KR, but there's no magic armor, and the levels are slightly different Armor reduces the amount of damage enemies receive from incoming attacks The game doesn't actually ever explain armor lol Shellstorms and Mortar Teams will continue to attack enemies regardless of whether they can see them or not It's actually because their line of sight is blocked off THESE THINGS MATTER SO MUCH IN SAGAN-1, because sometimes you'll notice that your Rangers/other units aren't attacking enemies despite being near them. Example: Rising pillars in Ascendaar, large rocks/small mountain formations/buildings in Sagan-1

Barrier: anything that prevents a unit from seeing, and directly attacking, its target The game doesn't say shit about barriers even though they're incredibly important to the game Hopefully this will shed some light on them. Legit, though, there are a ton of nifty features and mechanics that the game doesn't actually explain. A whole bunch of the "unexplained" mechanics in the game: It's very incomplete, but it's something, atleast. We tried to-well, me and Aeris tried to, most of the other people didn't do jack shit-try and kickstart a Wikia with what little we knew. We also used it to try and compile information about the game, so there's a cute little mini-Wikia at the very bottom. This is what we used to compile all the bugs, glitches, and text problems the game had. It's not much, but I think this should help out some of our Iron Commanders out there. Us beta testers had the same problem and tried to remedy this somewhat. Your email address will not be published.Just posting some stuff here for all the peoplessss!Īs some of you may know, there's a lot of backstage, behind-the-scenes stuff going on in the game that most of you don't know about. Only for the most daring, reckless, all-out-of-bubblegum marines in space.
#DROPGUN IRON MARINES OFFLINE#
